Poker A K Q J 10

Poker
No-Limit hold'em ring games require more psychological and bluffing skills than any other popularly played poker game. However, you should only use these tools based on the type of opponent you're playing.
If you are playing a lower stakes No-Limit game (with a buy-in of $100 or under), I wouldn't suggest using psychological tools much. An occasional flop bluff against few opponents may be profitable, but these opponents will frequently pay off their whole stack on hands as low as second pair. In these games, you should just wait, make a good hand, and then ream your opponents with pot-sized bets.
Once you play in a higher stakes game ($200 buy-in or more), mind games will play a larger factor, especially if people's stacks are deep (more than 100X the big blind). However, the first thing you need to do is categorize each of your opponents you are facing:
1. Fish. These guys are just playing their hand, not yours. If you bet big and they have a bad hand, they will fold. If you bet big and they have top pair, they will call provided you do not do something scary like put them all-in. They will not bluff much at you.
2. Weak-tight. These guys also just play their hand, but will call less than the fish. They are not willing to lose all of their chips on top pair unless they think you are a maniac. Bluff these guys out of a good number of pots (but not much so that they will attempt to trap you later on).
3. The Sheriff. These guys are similar to fish but understand the game enough to where they know when the only thing they can beat is a bluff. However, they often think you are bluffing and will call you down.
4. Tight-aggressive. These are your tactically sound players. However, their No-Limit ability differs largely based on how well they read their opponents. In general, they are much more eager to bet at the pot than call. Against these players, changing pace is necessary. You should occasionally trap these players with strong hands and occasionally go over the top at them. By continually changing pace, you may be able to bully them into becoming too 'weak-tight' or by becoming a sheriff. Notice which direction they are going into and then take advantage of that strategy.
5. Hyper-aggressive. These guys like to bet and raise. It's almost impossible to tell if they are bluffing or have the nuts a lot of the time. These players can be dangerous, but you need to make an effort to trap them. While it is good to 'test' them by raising them, do not always do this with a hand because it will become a clear signal to them. Do not let these guys know what you have by raising. Play your hands differently and certainly trap them sometimes when you have a strong hand like a set.
6. Tilting players. Whatever set these guys off, these guys are on tilt. They're going to bet all of their chips in. Best strategy here is to just let them do the betting because they may fold if you do it and they have nothing.
In general, you should only play mind games with tight-aggressive and hyper-aggressive players. These other players act predictably, so there is no real reason to change them. However, you do not want to be bullied by hyper-aggressive players, and you do not want to live in fear if a tight-aggressive player bets because this is what these players want. You need to consistently change your image to these players. You want to make it difficult for them to think you are tight-aggressive or a hyper-aggressive. When changing your pace, you should also pay attention to several small, important things such as:
1. Where you bluff. If you always bluff at the flop, they will begin calling you on the flop in the hopes that you will reveal your strength on the turn. So often it is best to switch up where in the pot you bluff.
2. Your preflop play for certain types of hands. You shouldn't always gear your preflop play to what is just 'technically' sound. Even though you want to see the flop for the cheap with small pairs or suited connectors, you should sometimes raise just for deceptive purposes. This is especially a good idea with a medium pair in late position.
However, perhaps the most important mind game is how much you bet. You should not bet based on how much your hand is worth, but how much your opponent's hand is worth. Bad opponents will let you know what their hand is worth by betting its value. However, good players will bet how much they think you value your hand. To bluff someone out, you generally must bet more than how much they value their hand (if someone is smart though, they may realize this and call you if you have been bluffing a lot). However, to maximize the value of your made hands, you should bet how much your opponent will be willing to call given their hand. Examples of this in play:
1. If you have a high full house, you should especially bet hard because there is a good chance your opponent has a smaller full house
2. If you have a flush and the board is paired, you should bet 1/2 to 2/3 of pot because you want someone with trips to just call. Betting very hard in this situation will only lead you to be called by someone who has a full house.
3. Leading into your opponent. If your opponent is raising (and you don't think he is bluffing). A good strategy is to bet small, have your opponent raise, and then reraise him all-in. This is especially strong if you hit a weird straight and you are certain your opponent has a set or two pair.

Helloice Poker Card A Q J 10 Stainless Steel Pendant. Ends in 00:00:00. OBJECTIVE: To become a winner you should make up the highest possible poker hand of five cards, using the two initially dealt cards and the five community cards. NUMBER OF PLAYERS: 2-10 players NUMBER OF CARDS: 52- deck cards RANK OF CARDS: A-K-Q-J-10-9-8-7-6-5-4-3-2.

Consider A as 1 in case of straights if we are not talking about AKQJ10. The highest possible Straight is A-K-Q-J-10 (also called “Broadway”). Straight combinations go all the way down to A-2-3-4-5, which is known as the “Wheel” or “Bicycle”, in poker lingo. So the straight series goes like. Royal straight flush — A royal straight flush is a subset of all straight flushes in which the ace is the highest card (ie 10-J-Q-K-A in any of the four suits). Thus, the total number of royal straight flushes is.

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A K Q J 10 In Poker


In poker, the probability of each type of 5-card hand can be computed by calculating the proportion of hands of that type among all possible hands.

Frequency of 5-card poker hands

The following enumerates the (absolute) frequency of each hand, given all combinations of 5 cards randomly drawn from a full deck of 52 without replacement. Wild cards are not considered. The probability of drawing a given hand is calculated by dividing the number of ways of drawing the hand by the total number of 5-card hands (the sample space, five-card hands). The odds are defined as the ratio (1/p) - 1 : 1, where p is the probability. Note that the cumulative column contains the probability of being dealt that hand or any of the hands ranked higher than it. (The frequencies given are exact; the probabilities and odds are approximate.)

The nCr function on most scientific calculators can be used to calculate hand frequencies; entering ​nCr​ with ​52​ and ​5​, for example, yields as above.

HandFrequencyApprox. ProbabilityApprox. CumulativeApprox. OddsMathematical expression of absolute frequency
Royal flush40.000154%0.000154%649,739 : 1
Straight flush (excluding royal flush)360.00139%0.00154%72,192.33 : 1
Four of a kind6240.0240%0.0256%4,164 : 1
Full house3,7440.144%0.170%693.2 : 1
Flush (excluding royal flush and straight flush)5,1080.197%0.367%507.8 : 1
Straight (excluding royal flush and straight flush)10,2000.392%0.76%253.8 : 1
Three of a kind54,9122.11%2.87%46.3 : 1
Two pair123,5524.75%7.62%20.03 : 1
One pair1,098,24042.3%49.9%1.36 : 1
No pair / High card1,302,54050.1%100%.995 : 1
Total2,598,960100%100%1 : 1

The royal flush is a case of the straight flush. It can be formed 4 ways (one for each suit), giving it a probability of 0.000154% and odds of 649,739 : 1.

Fighter

When ace-low straights and ace-low straight flushes are not counted, the probabilities of each are reduced: straights and straight flushes each become 9/10 as common as they otherwise would be. The 4 missed straight flushes become flushes and the 1,020 missed straights become no pair.

Note that since suits have no relative value in poker, two hands can be considered identical if one hand can be transformed into the other by swapping suits. For example, the hand 3♣ 7♣ 8♣ Q♠ A♠ is identical to 3♦ 7♦ 8♦ Q♥ A♥ because replacing all of the clubs in the first hand with diamonds and all of the spades with hearts produces the second hand. So eliminating identical hands that ignore relative suit values, there are only 134,459 distinct hands.

The number of distinct poker hands is even smaller. For example, 3♣ 7♣ 8♣ Q♠ A♠ and 3♦ 7♣ 8♦ Q♥ A♥ are not identical hands when just ignoring suit assignments because one hand has three suits, while the other hand has only two—that difference could affect the relative value of each hand when there are more cards to come. However, even though the hands are not identical from that perspective, they still form equivalent poker hands because each hand is an A-Q-8-7-3 high card hand. There are 7,462 distinct poker hands.

Derivation of frequencies of 5-card poker hands

of the binomial coefficients and their interpretation as the number of ways of choosing elements from a given set. See also: sample space and event (probability theory).

  • Straight flush — Each straight flush is uniquely determined by its highest ranking card; and these ranks go from 5 (A-2-3-4-5) up to A (10-J-Q-K-A) in each of the 4 suits. Thus, the total number of straight flushes is:
    • Royal straight flush — A royal straight flush is a subset of all straight flushes in which the ace is the highest card (ie 10-J-Q-K-A in any of the four suits). Thus, the total number of royal straight flushes is
      or simply . Note: this means that the total number of non-Royal straight flushes is 36.
  • Four of a kind — Any one of the thirteen ranks can form the four of a kind by selecting all four of the suits in that rank. The final card can have any one of the twelve remaining ranks, and any suit. Thus, the total number of four-of-a-kinds is:
  • Full house — The full house comprises a triple (three of a kind) and a pair. The triple can be any one of the thirteen ranks, and consists of three of the four suits. The pair can be any one of the remaining twelve ranks, and consists of two of the four suits. Thus, the total number of full houses is:
  • Flush — The flush contains any five of the thirteen ranks, all of which belong to one of the four suits, minus the 40 straight flushes. Thus, the total number of flushes is:
  • Straight — The straight consists of any one of the ten possible sequences of five consecutive cards, from 5-4-3-2-A to A-K-Q-J-10. Each of these five cards can have any one of the four suits. Finally, as with the flush, the 40 straight flushes must be excluded, giving:

Poker A K Q J 10 Spade

  • Three of a kind — Any of the thirteen ranks can form the three of a kind, which can contain any three of the four suits. The remaining two cards can have any two of the remaining twelve ranks, and each can have any of the four suits. Thus, the total number of three-of-a-kinds is:
  • Two pair — The pairs can have any two of the thirteen ranks, and each pair can have two of the four suits. The final card can have any one of the eleven remaining ranks, and any suit. Thus, the total number of two-pairs is:
  • Pair — The pair can have any one of the thirteen ranks, and any two of the four suits. The remaining three cards can have any three of the remaining twelve ranks, and each can have any of the four suits. Thus, the total number of pair hands is:
Poker a k q j 10 day

Poker A K Q J 10 Day

  • No pair — A no-pair hand contains five of the thirteen ranks, discounting the ten possible straights, and each card can have any of the four suits, discounting the four possible flushes. Alternatively, a no-pair hand is any hand that does not fall into one of the above categories; that is, any way to choose five out of 52 cards, discounting all of the above hands. Thus, the total number of no-pair hands is:
  • Any five card poker hand — The total number of five card hands that can be drawn from a deck of cards is found using a combination selecting five cards, in any order where n refers to the number of items that can be selected and r to the sample size; the '!' is the factorial operator:

Poker A K Q J 10 C

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

Poker A K Q J 10 Fighter

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